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Dresden,
1813: The First Day |
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| All
water except the Elbe River is fordable on the first day. Red structures,
including Plauen (near the Weisseritz River), the Paper Mill (near Redoubt
II), and the Palace (in the Gross Garten) are Fortified +2 structures. The
Gross Garten wall is +1 in defense, and the entire garden behind the walls
is light woods. Gray villages are Unfortified +1. All of the Dresden Works
(I-V) are +3 in defense and -3 for cover in fire. The Maconni Works is +2/-2
in defense/cover. Any "double" by a 12# battery against a redoubt
(or unit in redoubt) reduces the defense/cover modifiers by -1, down to
a minimum of +1. |
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Special rules for the Dresden Zones- Suburb (checkerboard) and Neustadt/Altstadt (gray): (a) any unit completely in a Dresden Zone
(DZ) gains cover from fire (-2 modifier) and a +2/+3 (Suburb/Stadt) in
defense in combat; cavalry in a combat where contact occurs in any part
of Dresden incur a -3 modifier to their combat d10. |
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| (4) Army
of France: Napoleon 28” E(10) +3D [26M]; (3)
Wing Commander: Murat 11” E(6) +2- Murat is a wing commander
for any unit in the army; (1) AdC: Ney 3” E(7)
+3; Ney can command any brigade of the Young Guard Corps. |
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| (3)
Army of Bohemia:
Schwarzenberg 7” A(6)+0 or 19” A(10)+0 [35M]; use the second
values when Schwarzenberg becomes activated as Army commander. (3) Reserve (R): Schwarzenberg (1) 1st Reserve: Chasteler 4” G(7) +0 [3F] 1B/1R:16 AsGN [6D] 2B/1R:16 AsGN [6D] 3B/1R:16 AsGN [6D] (1) 2nd Reserve: Bianchi 3” A(7) +0 [2F] 1B/2R: 24 AsLN [14D] 2B/2R: 24 AsLN [14D] 3B/2R: 24 AsLN [14D] 4B/2R: 16 AsLN [10D] (1) 3rd Cavalry Division: Schneller 4” A(6) +0 [1F] 1B/3C: 12 AsLC [6D] 2B/3C: 12 AsLC [6D] Reserve Artillery: RA: As12# RA As6# RA: As6# (2) Center (C): Hesse-Homburg 9” G(6) +1 [5F] (1) 1st Light Division: Leichtenstein 4” G(7) +1D 1B/1L: 16 AsJG [8D] 2B/1L: 16 AsGRZ [10D] 3B/1L: 12 AsLC [6D] 1L: As6# (1) 1st Division-C: Colloredo 4” A(8) +1 1B/1C: 24 AsLN [14D] 2B/1C: 24 AsLN [14D] 3B/1C: 16 AsLN [10D] (1) 1st Division-Q: Quasdanovich 4” A(6) +0 1B/1Q: 24 AsLN [14D] 2B/1Q: 24 AsLN [14D] 3B/1Q: 16 AsLN [10D] (1) 1st Cavalry Division: Nostitz 4” E(7) +2 1C: 16 AsHC [6D] Center Artillery: CA: As12# CA: As12#
(2)
Left Wing (LW): Gyulai 9” G(6) +1 [5F] |
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Game Length: 0700
to 2000, half-hour turns. French Deployment: Allied Deployment: French Reinforcements: 4 x "None"
chits (no reinforcements for the French this turn) All French reinforcements
enter in March Column within 6” of the Elbe by the Maconni Battery.
Any reinforcements (other than II Corps) can be assigned to Corps Commanders,
placing them completely under command of that Corps HQ. Beginning on GT
1, the following commanders roll on their response in the Command Phase
(subtract 1 from the d10 for each turn after GT1). If they make their
response roll, their forces arrive on the table with a full move in
the designated areas: (i) Each Allied
command phase that any redoubt or DZ is contacted by an Allied unit
with more than one complete stand (two halves do not make a whole here)
in the redoubt or DZ, advance the “Schwarzenberg Activates”
marker one gameturn earlier. Victory Conditions- French Strategic
Victory: Hold
Gross Garten (free of Allied units), Plauen, and all redoubts For every 12 stands differential in combat losses, adjust the victory status one level in favor of the side with less losses. ZIP FILE containing OBs and Tags for all troops in this scenario in Excel format. CSGA Playtest Crew: Clay Bush, Ben Cooper, Joe Muise, Jeff Murray, Erick Nason, Luis Nunez, Aaron Palm, Paul Pease, Ed Strecker, and Jason Roeske. Sources: Dresden, 1813 game by Mark Hinkle (New England Simulations); Napoleon at Dresden by Nafziger; Napoleon's Grand Army of 1813 by Scott Bowden. |
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